(no subject)
Nov. 7th, 2017 11:01 amplayer information
● name: Dog
● age: 28
● contact: dogfaced @ plurk
● other characters: John Wick (Dropping)
character information
● name: John Sheppard
● canon: Stargate: Atlantis
● canon point: Season 4
● age: 37
● (canon) background: Sheppard @ Stargate Wiki
● abilities: Sheppard's Abilities @ Stargate Wiki
● strengths:
Brave
John stands up not only to the enemy, but also his superiors if he feels they are making the wrong call. He takes his responsibility as a leader seriously, and is the first to put himself in the line of fire, and make sacrifices or tough calls in order to ensure the physical and mental safety of the people under his command. He would die for Atlantis or anyone on his team without a second thought. John isn't fearless, and the fact that, despite his fear, he persists in the face of death, taking more risks every day than most men will in their lifetime proves his courage.
Determined
When John sets his mind on something, nothing can stop him, not the rules, pain, punishment, or fear of death. He isn't the smartest or strongest of his team, but he is certainly the most resilient, always picking himself up when he falls down and refusing to give up, or surrender, even against impossible odds or after suffering incredible losses, always managing to scrape together the resources to survive when he's pushed to the limit. John's mental fortitude is acknowledged by ally and enemy alike, and he's shown to resist even the psychically superior minds of the Wraith queens, who are capable of bringing the galaxy's most powerful warriors to their knees with a single thought.
Loyal
John would rather die than betray Atlantis, and leaves no man behind. There is no type of torture or reward great enough to sway him, defying even his own orders to save his comrades. While in Afghanistan, he went against command in a suicidal one-man rescue attempt to save a comrade, and even after they were KIA, and he was court-martialed, never regretted the decision. John stands by his team through thick and thin, even when they're sick, accused of wrongdoing, or in trouble, and is always willing to lend a hand. When a member of his team is MIA there is nothing John will stop at to get them back, even if it means giving his own life.
● weaknesses:
Cagey
The poster boy for 'conceal, don't feel,' John is constantly operating on top of and managing his emotions, presenting a very shallow, flippant facade out of self-protection. Slow to trust, John doesn't make personal connections easily, and tends not to be forthcoming with personal information or anything that makes him vulnerable. In fact, he destroyed his previous marriage due to secrets and lack of communication. John keeps his emotions very close to his chest and has deep-seated abandonment issues, leaving him unwilling to be vulnerable and taking loss extremely personally. Due to this inability to share with others, he's isolated and often feels like an outsider even among friends and family. His deep fear of failure and disappointing others manifests in his tug of war with figures of authority, craving approval, while simultaneously rebelling.
Immature
Just like your average teenage boy, John talks a lot of shit, gets competitive, engages in stupid petty arguments, places bets on things he shouldn't, and is an all-around chronic pigtail-puller, enjoying getting a rise out of the people around him. Coming from a privileged, upper class background, he also loves his toys, and occupies his time with frivolous hobbies, always surfing, golfing, racing toy cars, and getting into trouble. John messes around a lot, especially with low-commitment partners, because it's easier, and more fun without baggage. This is a life-long habit - he ran away from home to the military in order to escape his father's expectations and then became a rebel without a cause once he was there. John never wears his uniform to standard and doesn't really believe in useless protocol.
Reckless
John is an unstoppable force, and unfortunately the main reason is that he too easily throws himself in harm's way, usually to his own detriment. Idolizing Evel Knievel, he's a bit of a daredevil and likes pulling off ridiculous stunts, picking fights with people bigger than him, and takes a certain pleasure in getting his ass handed to him. He's easily bored by tasks that aren't a challenge. He can be impulsive, pushing the adventurous spirit of Atlantis to the extreme, leaping before he looks with new worlds and experiences.
● job skills (optional): Piloting, command, combat, security, reconnaissance
● housing (optional): Preference to shared housing w/ Rodney McKay
● network username: maverick
● network sample:
texting 1 texting 2
● prose/action sample:
action 1 action 2
● name: Dog
● age: 28
● contact: dogfaced @ plurk
● other characters: John Wick (Dropping)
character information
● name: John Sheppard
● canon: Stargate: Atlantis
● canon point: Season 4
● age: 37
● (canon) background: Sheppard @ Stargate Wiki
● abilities: Sheppard's Abilities @ Stargate Wiki
● strengths:
Brave
John stands up not only to the enemy, but also his superiors if he feels they are making the wrong call. He takes his responsibility as a leader seriously, and is the first to put himself in the line of fire, and make sacrifices or tough calls in order to ensure the physical and mental safety of the people under his command. He would die for Atlantis or anyone on his team without a second thought. John isn't fearless, and the fact that, despite his fear, he persists in the face of death, taking more risks every day than most men will in their lifetime proves his courage.
Determined
When John sets his mind on something, nothing can stop him, not the rules, pain, punishment, or fear of death. He isn't the smartest or strongest of his team, but he is certainly the most resilient, always picking himself up when he falls down and refusing to give up, or surrender, even against impossible odds or after suffering incredible losses, always managing to scrape together the resources to survive when he's pushed to the limit. John's mental fortitude is acknowledged by ally and enemy alike, and he's shown to resist even the psychically superior minds of the Wraith queens, who are capable of bringing the galaxy's most powerful warriors to their knees with a single thought.
Loyal
John would rather die than betray Atlantis, and leaves no man behind. There is no type of torture or reward great enough to sway him, defying even his own orders to save his comrades. While in Afghanistan, he went against command in a suicidal one-man rescue attempt to save a comrade, and even after they were KIA, and he was court-martialed, never regretted the decision. John stands by his team through thick and thin, even when they're sick, accused of wrongdoing, or in trouble, and is always willing to lend a hand. When a member of his team is MIA there is nothing John will stop at to get them back, even if it means giving his own life.
● weaknesses:
Cagey
The poster boy for 'conceal, don't feel,' John is constantly operating on top of and managing his emotions, presenting a very shallow, flippant facade out of self-protection. Slow to trust, John doesn't make personal connections easily, and tends not to be forthcoming with personal information or anything that makes him vulnerable. In fact, he destroyed his previous marriage due to secrets and lack of communication. John keeps his emotions very close to his chest and has deep-seated abandonment issues, leaving him unwilling to be vulnerable and taking loss extremely personally. Due to this inability to share with others, he's isolated and often feels like an outsider even among friends and family. His deep fear of failure and disappointing others manifests in his tug of war with figures of authority, craving approval, while simultaneously rebelling.
Immature
Just like your average teenage boy, John talks a lot of shit, gets competitive, engages in stupid petty arguments, places bets on things he shouldn't, and is an all-around chronic pigtail-puller, enjoying getting a rise out of the people around him. Coming from a privileged, upper class background, he also loves his toys, and occupies his time with frivolous hobbies, always surfing, golfing, racing toy cars, and getting into trouble. John messes around a lot, especially with low-commitment partners, because it's easier, and more fun without baggage. This is a life-long habit - he ran away from home to the military in order to escape his father's expectations and then became a rebel without a cause once he was there. John never wears his uniform to standard and doesn't really believe in useless protocol.
Reckless
John is an unstoppable force, and unfortunately the main reason is that he too easily throws himself in harm's way, usually to his own detriment. Idolizing Evel Knievel, he's a bit of a daredevil and likes pulling off ridiculous stunts, picking fights with people bigger than him, and takes a certain pleasure in getting his ass handed to him. He's easily bored by tasks that aren't a challenge. He can be impulsive, pushing the adventurous spirit of Atlantis to the extreme, leaping before he looks with new worlds and experiences.
● job skills (optional): Piloting, command, combat, security, reconnaissance
● housing (optional): Preference to shared housing w/ Rodney McKay
● network username: maverick
● network sample:
texting 1 texting 2
● prose/action sample:
action 1 action 2